Pages: [1] 2 |
1. The 1.8 Assault Suit pt2: The Reckoning - in General Discussions [original thread]
Mordecai Sanguine wrote: They absolutely don't need any changes. They're fine. Same for Caldari bonus he's fine. Reload time IS the drawback of RR actually since it has NO other drawback. the "charge" time is so short that it's like it wasn't ...
- by Ashelia Skybrooke - at 2014.03.09 20:33:00
|
2. The 1.8 Assault Suit pt2: The Reckoning - in General Discussions [original thread]
Theory Crafting 1 I'll start with the caldari, since that's what I know best. I'm just listing the positives about the Assault suit over it's counterparts right now. Solely for it's strengths, you see. Assault > Logistics Sidearm Slightly Fast...
- by Ashelia Skybrooke - at 2014.03.09 14:01:00
|
3. The 1.8 Assault Suit pt2: The Reckoning - in General Discussions [original thread]
Reserved.
- by Ashelia Skybrooke - at 2014.03.09 12:46:00
|
4. The 1.8 Assault Suit pt2: The Reckoning - in General Discussions [original thread]
Well then... It appears that with the release of 1.8, every dropsuit available is going to find strength in it's own niche for the first time... seemingly ever. The heavies will be close range, bullet spitting, point holders of annihilation. The ...
- by Ashelia Skybrooke - at 2014.03.09 12:44:00
|
5. So, any possible logical reason for this? - in General Discussions [original thread]
Well from what I've been told, the main role of the assault class is to be a constant, constant force of pressure against the opposing enemy. To me, it sounds like regeneration should be one of the more appealing aspects of the assault class...
- by Ashelia Skybrooke - at 2014.03.08 13:26:00
|
6. Range and DPS should be inversely proportional. - in General Discussions [original thread]
No. Weapons should have optimal ranges and dominate in those ranges, regardless of what those ranges are. The problem you have is that some long range weapons are dominate in cqc, and some mid range weapons are dominant in long range (although I ...
- by Ashelia Skybrooke - at 2014.03.05 18:32:00
|
7. Manus Peak... - in General Discussions [original thread]
Michael Arck wrote: Keep fighting and keep at it. Manus Peak was the source of my woes too when I first started, especially laser FOTM days. You will learn. Each time you play, you will learn. And hopefully your corpmates learn as well (if you'...
- by Ashelia Skybrooke - at 2014.03.01 08:05:00
|
8. Manus Peak... - in General Discussions [original thread]
Clearly you guys are one the other teams then...
- by Ashelia Skybrooke - at 2014.03.01 07:51:00
|
9. Manus Peak... - in General Discussions [original thread]
...has to be one of the most terribly thought out maps I have ever suffered though in a videogame. I've had disdain for this map ever since I started playing back at the launch of Uprising, and it's only gotten exponentially worse with each update...
- by Ashelia Skybrooke - at 2014.03.01 07:31:00
|
10. The 1.8 Assault Suit - in General Discussions [original thread]
Alright, after some more testing and trying different assault styles, Marauder was right and this things is build to zerg if you use it correctly, and I really can't imagine using any other suit. I'm dual tanking my suit to great effect and leadin...
- by Ashelia Skybrooke - at 2014.02.28 09:02:00
|
11. The 1.8 Assault Suit - in General Discussions [original thread]
Alright, let me throw this question out there to see if I can get a view of the bigger picture. You're in a caldari or gallente assault suit playing a domination match solo or with a squad, on let's say, line harvest. What's your main course of a...
- by Ashelia Skybrooke - at 2014.02.28 07:09:00
|
12. The 1.8 Assault Suit - in General Discussions [original thread]
I know many disagree (especially the SCR users for good reason) but the +% to ROF for the assault suits was promising to me because it meant that the suits would be the best way to keep damage up with the more powerful heavies coming, but with tha...
- by Ashelia Skybrooke - at 2014.02.28 06:03:00
|
13. The 1.8 Assault Suit - in General Discussions [original thread]
Hey people, with 1.8 on the horizon and the much needed buffs to heavy suits and scouts, as well as the changes in logis, I'm wondering where that's going to leave the assault suits going forward. I'm curious as to how competitive the assault suit...
- by Ashelia Skybrooke - at 2014.02.28 05:50:00
|
14. So, I just saw the Assault bonuses - in General Discussions [original thread]
I'm suddenly SUPER glad I didn't skill into Caldari assault all of the sudden. This character is built to tank the hell out of shields sooo.... Caldari heavy it is!
- by Ashelia Skybrooke - at 2014.02.08 12:52:00
|
15. Where the Flylock shines in competitive - in General Discussions [original thread]
The flaylock pistol would be my goto sidearm if it weren't for the fact that it's pretty gimped. For someone who likes to stick to cover like it's a warm bosom, having to pop my head out for only half a second to get a shot or two off would be fan...
- by Ashelia Skybrooke - at 2014.02.07 18:15:00
|
16. Point Defense - in General Discussions [original thread]
Okay, this making skirmish sound like the biggest effort in futility I've ever seen. Blue zerg gets A and B, Red zerg gets C and D, Blue zerg rushes C, Red zerg rushes A, Blue zerg rushes back to A, Red zerg rushes back C, face off, everyone's de...
- by Ashelia Skybrooke - at 2014.02.07 18:05:00
|
17. Point Defense - in General Discussions [original thread]
Cyrius Li-Moody wrote: in most pub matches its less about strategy and more about the zerg. The Zerg wins all. Well, that is unless the other team's zerg is faster/strong than your zerg. You really only see people defending points from teams w...
- by Ashelia Skybrooke - at 2014.02.07 17:52:00
|
18. Point Defense - in General Discussions [original thread]
Quick question. If the goal of skirmish is to hold the most null cannons for a period of time, and reds will without question try to hack said null cannons, why do very few people actually defend null cannons? I don't understand why people think t...
- by Ashelia Skybrooke - at 2014.02.07 17:38:00
|
19. Good lord people! - in General Discussions [original thread]
The dark cloud wrote: Nerfed hard? Wut? Man the only thing that changes is the cooldown time between scans and thats it. If you get picked up by 1 of the 10 scanners that the enemy team uses you are allmost allways screwed. I heard that the...
- by Ashelia Skybrooke - at 2014.02.06 18:31:00
|
20. Good lord people! - in General Discussions [original thread]
I'm not to upset about scanners. It's going to be nerfed hard in 1.8, and the people who used to rely on scanners night and day are going to be left without they're crutches. Then they'll realize how emaciated they're legs have become (the QQ ...
- by Ashelia Skybrooke - at 2014.02.06 18:09:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |